Skins
Wear a skin in game
The skin editor's Sync: puts the skin on the key owner's player in game now, without them rejoining. It reaches their account when it is linked with /permlink and they are online, and the party they are in. Name a pack to also reach the server that pack is linked to with /link, which is how a skin reaches your own server. Free.
/skins/{skin}/pushPath parameters
skinstringrequiredThe skin's id.
Body
packstringA pack whose /linked server should get it too.
Response · 200
Worn.
idstringrequiredThe skin.
statusstringrequiredAlways applied.
reachedintegerrequiredHow many players got it.
ofintegerrequiredHow many it was sent to.
playersarray of stringrequiredWho it was sent to.
Error codes
Branch on error.code, never on the message.
invalid_api_key401The key isn't one of ours, or it has been revoked.
missing_api_key401No Authorization: Bearer header was sent.
wrong_key_kind401An MCP key sent to the REST API, or an API key sent to the MCP server. Each only opens its own.
account_suspended403The account is suspended, so its keys open nothing. message says until when, if the suspension has an end date.
forbidden403Valid key, but not permitted to do this in this pack.
plan_required403The key is valid, but its account is on Starter. The API needs a paid plan.
not_found404No such pack, asset or job.
not_linked409Nobody is linked to receive a push: no /link code for this pack has been claimed by a player of yours, and you are not on the test server with /permlink.
still_generating409The asset exists but isn't finished. Poll its job until it's ready.
push_failed502The pack was built but the server holding the player could not be reached, or refused it. message says which.