Real depth
Horns, pauldrons, hoods and tanks that stand off the body.
Describe a set and get a helmet, chestplate, leggings and boots built from cubes. A hood can be a hood, and a spacesuit can carry its oxygen tank.


Each piece is built from cubes, shaped round the body and painted. A set has its own name, and a pack can hold as many as you like.
Horns, pauldrons, hoods and tanks that stand off the body.
A helmet, chestplate, leggings and boots from one prompt.
Orbit it, walk it and raise its arms, which is where a too-wide chestplate shows up.
Describe a set, or attach pictures to build one like them.
Drop in a .bbmodel, or export one with bones named the way MythicArmors expects.
On 26.1 to 26.3 the game draws it itself. On 1.21.4 to 1.21.11 RP Engine fits it to the limbs.
From one sentence to your server, in four steps.
Set Shape to 3D and describe the set, or attach pictures of one.
Orbit it, walk it and raise its arms on its page.
Open it in the model editor to move, resize and paint cubes around a player.
Sync and press Give in-game, or export a .bbmodel.
Real 3D Armor Sets from the public gallery, each beside the exact prompt that made it. Open any of them and copy it into your own pack.

"Frost knight armour: ice crystals growing off the shoulders and helmet, pale blue steel"

"Dragon scale armour: dark red scales, horned helmet, spiked pauldrons, bone and gold trim"

"hazmat suit"

"Samurai armour: red lacquered plates, kabuto helmet with a golden crescent crest, layered shoulder guards"
If it goes over a body, it can be built from cubes.
Vikings, samurai and knights with real pauldrons.
Dragon scale, frost crystals and druid antlers.
Hazmat suits with respirators, and spacesuits with tanks.
Full-body outfits that turn the player into something else.
Press Edit armor to open a set in the model editor. Move, resize and rotate cubes, and paint them, with a player standing inside so you can see what each piece has to clear. Each body part is a group, and a cube moves with the part it sits on.

You need Minecraft 1.21.4 or newer. How a set reaches the body depends on the player's version.
free pluginSync and press Give in-game. Each player sees what their client can draw.
no pluginDrawn by the game through shaders in your pack, with vanilla /give.
.bbmodelExport the set as a Blockbench file with the bone names it expects.
GeyserFollows Bedrock players' limbs on a server running RP Engine and Geyser.
A wearable set built from cubes instead of painted on the body's boxes, so horns, hoods and pauldrons can stand off the player.
1.21.4 or newer. On 26.1 to 26.3 the game draws it itself with shaders in your pack. On 1.21.4 to 1.21.11, RP Engine fits the body pieces to the limbs.
On 26.1 to 26.3, no: the set's page lists a vanilla /give command for each piece. On older versions, RP Engine 0.1.61 or newer.
Yes. Drop a .bbmodel on the Armor tab's Upload door. Each cube is worn on the piece its group is named after: head, body, arms, waist, legs and feet.
Export downloads the set as a Blockbench .bbmodel with bones named the way MythicArmors expects.
You do. Everything made on your account is yours and we retain no ownership.
3D Armor Sets are one of 21 kinds of asset Studio makes, all in one Resource Pack.