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Minecraft GUI Generator.

Describe a shop, a warp menu or an auction house and get a finished screen, lined up with the real slots. Every piece stays an editable layer.

resourcepack.ai studio · my_server_packresourcepack.ai studio
DESIGNING GUI
>A fantasy marketplace hub. Four category cards: weapons, armour, blocks, potions. Warm oak frame, gold trim, hanging wooden sign title reading MARKET
A generated Minecraft GUI: a fantasy market menu with four cards in an oak frame
chest · 6 rowsevery piece a layer
IN YOUR PACK
A generated Minecraft GUI: a class selection menu with knight, mage and ranger cards
WHAT IT GENERATES

Minecraft GUIs, lined up with the real slots.

Describe the whole screen and the AI picks the size, title, sections, buttons and layout. Everything lands as separate layers you can keep editing.

DescribeEdit layersOpen in gameExport
01

Every container screen

Chests from 1 to 6 rows, furnaces, anvils, hoppers, crafting tables and more.

02

Your words decide the look

Name no style for Minecraft's grey window. Name a theme and it repaints the screen.

03

Only your menu changes

An overlay shows on screens a plugin opens with its title. Ordinary chests stay ordinary.

04

Inventory and Escape menu

Restyle the player's own inventory, and the pause screen's buttons.

05

Draw outside the window

Your art can be bigger than the window: a banner, a frame, hanging chains.

06

Your own fonts

Upload a .ttf and set words in it. No player needs the font.

HOW IT WORKS

How to make a Minecraft GUI.

From one sentence to your server, in four steps.

01

Describe

Describe the whole screen, or pick the screen to reskin and lay it out yourself.

02

Edit layers

Move, restyle or repaint any layer in the GUI editor.

03

Open in game

Sync and press Open in-game to see it against real slots.

04

Export

Export a Resource Pack or your plugin's format, with its title string.

WHAT YOU CAN MAKE

Shops, warps, banks and more.

Anything a chest can be. The buttons you draw are pictures over slots, and a plugin decides what each click does.

Shops

Market hubs with a card for each category.

Warp menus

Spawn, mines and portals, each in its own colour.

Economy

Banks, trades and auction houses.

Class and kit pickers

Three big cards for a knight, a mage and a ranger.

BUILT-IN GUI EDITOR

Move every layer, in your browser.

The GUI editor shows the vanilla window frame and a guide box on every slot, so you can line a panel up with the grid. Add buttons, text, icons, QR codes, scroll bars, tabs and player heads, or paint over the vanilla art by hand.

shop_menu
Two GUIs made in Studio: a painted market menu and a blocky shop menu
EXPORTS

Export to the plugin your server runs.

One pack, every format, with the ready-made title string for each menu in the README. GUIs are Java only.

Java Edition.zip

An ordinary Resource Pack. It works with no plugin at all.

RP Enginefree plugin

Press Open in-game, or run /rp screen.

ItemsAddercontents/

A font_image, with its title string in the README.

Nexo.zip

A glyph, with its title string in the README.

Oraxen.zip

A glyph, with its title string in the README.

CraftEngine.zip

An image, with its title string in the README.

FAQ

Minecraft GUI questions.

Can a GUI change the slots?

A Resource Pack cannot move a slot, add one, resize the window or change what a click does. That is server code. Design around the slots the screen already has.

Will it change every chest?

No. An overlay is only drawn on screens a plugin opens with the GUI's special title, which Studio gives you. Ordinary chests stay ordinary.

How do I open it in game?

With RP Engine, our free plugin, press Open in-game or run /rp screen. From your own plugin, open an inventory with the title from the GUI's page.

Does it work with ItemsAdder, Nexo or Oraxen?

Yes. There is an export for each, and for CraftEngine. The README gives each menu's ready-made title string.

Can I restyle the player inventory?

Yes. The Player Inventory and the Escape Menu show for every player with the pack, with no command needed.

What if I want real buttons?

Menus with real buttons and text fields are Dialogs. Screens you write in HTML and CSS are Custom GUIs.

Who owns the GUIs I generate?

You do. Everything made on your account is yours and we retain no ownership.