Home Generators Shaders

Minecraft Shader Generator.

Describe a black hole, a portal or a fireball and get an object no block model can be, drawn by the player's graphics card from your Resource Pack.

resourcepack.ai studio · my_server_packresourcepack.ai studio
WRITING SHADER
>Black hole with a glowing accretion disk
A generated Minecraft Shader: a black hole with a glowing red disk, in the world
3D object · /summonno plugin needed
IN YOUR PACK
A generated Minecraft Shader: a pink crystal inside wireframe cubes
WHAT IT GENERATES

Minecraft Shaders, from a Resource Pack.

A Shader is part of your pack that the player's graphics card draws, instead of a flat picture. No mod, no shader pack to install.

DescribeOrbit itRefine/summon
01

3D objects in the world

Smooth and round from every side, and able to move.

02

A plain /summon

No plugin needed. It works on any server or in single player.

03

2D HUD elements

A health bar in the corner, a nameplate, a badge beside the hotbar, placed anywhere.

04

Live values

Labels and bars show {health}, {level} or your plugin's own values.

05

Change it with a sentence

"Make the glow bluer" or "spin it slower" keeps the old look until it's done.

06

Know what it costs

Each object says if it is light, moderate or heavy to draw.

HOW IT WORKS

How to make a Minecraft Shader.

From one sentence to your server, in four steps.

01

Describe

Choose 3D and describe an object, or 2D for a piece of HUD.

02

Orbit it

Orbit the running object on its page and judge its size against blocks.

03

Refine

Say what to change: bluer, slower, bigger.

04

/summon

Copy the /summon command and run it with your pack applied.

WHAT YOU CAN MAKE

Portals, planets, orbs and HUD bars.

Glow, smoke, energy, glass and motion work best. One centred object works better than a whole scene.

Cosmic objects

Black holes, ringed planets and a small rotating Earth.

Magic

Portals, crystals and swirling orbs.

Fire and energy

Fireballs, plasma orbs and lava lamps.

Custom HUD

Your own bars, nameplates and full-screen overlays.

SEE IT RUNNING LIVE

Orbit your Shader, in your browser.

A 3D object's page shows it running live: drag to orbit, scroll to zoom, and judge its size against block-sized floor squares. 2D Shaders open in an editor laid out like the GUI editor, with labels, heads, progress bars, pictures, paint and shapes.

shaders
Shader objects made in Studio: a black hole, a ringed planet, a galaxy in a globe and a fireball
WHERE IT WORKS

In your pack, on any server.

A 3D object needs nothing but the pack. A 2D object needs RP Engine to put it on each player's screen.

Java Edition.zip

Summon a 3D object with a plain /summon. No plugin at all.

RP Enginefree plugin

Shows 2D objects with live values, and moves and resizes 3D ones.

Your playersDistribution

Publish the pack once and RP Engine sends it to every player as they join.

FAQ

Minecraft Shader questions.

Do players need a shader mod?

No. These are Shaders inside a Resource Pack, drawn by the game itself. There is no mod to install.

How do I put one in the world?

On a 3D object's page, set the size and copy the /summon command. It works on any server or in single player with the pack applied. Remove it with /kill.

Which versions does it support?

2D objects work on Minecraft 1.19.4 to 26.3. Bending the world behind an object needs a 26.2 pack and Improved Transparency turned on.

Can I make a mana bar?

Yes. A 2D Shader is a piece of HUD you design, with live values, and your own plugin can publish any value. It needs RP Engine on the server.

Will a heavy Shader lag players?

Each object's page says whether it is light, moderate or heavy to draw. Several heavy ones on screen at once can cost frame rate on a slow machine.

Does it work on Bedrock?

No. Shaders are not in the Bedrock or ItemsAdder exports.

Who owns the Shaders I generate?

You do. Everything made on your account is yours and we retain no ownership.