Animated from the start
Idle, walk, attack, hurt and death are written in the same run, each set to play when it should.
Describe a creature and get the whole thing: the 3D Model, its animations and its sounds. Then choose how it fights, what it drops and where it spawns.


One prompt makes the 3D Model, with its head, jaw, legs, tail and wings as moving parts, its animations and its own sounds. The rest is yours to set in the mob editor.
Idle, walk, attack, hurt and death are written in the same run, each set to play when it should.
An idle call, a hurt yelp, a death cry and an attack, made to sound like one creature and heard from where it stands.
Hostile, Brute, Climber, Ranged, Neutral, Guardian, Passive, Flying, Flying hostile or Statue. Pick how it moves and fights.
A ground slam, a fireball volley, minions at half health. Each is when it runs, what it does and at whom, or written as skill lines.
Health, damage, speed, knockback resistance and XP, what it drops, and a boss bar across the screen.
It can take the place of natural spawns, by biome, time and light, so your world never holds more mobs than it would have.
From one sentence to your server, in four steps.
Add a 3D Model, set What is it to Mob, and describe the creature.
One run builds the model, animates idle, walk, attack, hurt and death, and makes its sounds.
Choose its behaviour, health, damage, abilities, drops and where it spawns in the mob editor.
Sync to a server running RP Engine and hatch it from a spawn egg, or run /rp spawn.
Real Mobs from the public gallery. Where the creator shared the prompt it is quoted exactly. Open any of them and copy it into your own pack.
Anything with a body. Generate one from words, or convert a 3D Model you already have.
A golem that changes phase at half health, with a boss bar and minions.
Spiders that climb walls, archers that keep their distance, reapers that chase.
Raccoons, penguins and rhinos that wander, and run when they are hit.
Guardians that fight hostile mobs, and statues that never move.
The 3D Model stands in the middle with its hitbox drawn round it and an arrow showing which way it walks. States and sounds are on the left, behaviour, stats, abilities, drops and spawning on the right. The cubes and textures open in the model editor.

RP Engine is what makes a Mob walk and fight. The other exports carry the 3D Model.
free pluginSpawn it with an egg or /rp spawn, with every behaviour and ability.
DistributionPublish the pack once and RP Engine sends it to every player as they join.
.zipDrop the zip in RP Engine's content/ folder and it reads the Mob.
.bbmodelThe 3D Model as a Blockbench file, facing the way Model Engine expects.
The 3D Model with its parts split for movement, animations for idle, walk, attack, hurt and death, and its own idle, hurt, death and attack sounds, all from one prompt.
Yes. Convert any 3D Model into a Mob and press Animate with AI. It splits the 3D Model into bones, writes the animations and can set the behaviour, health and damage from your description.
Yes. Turn on the boss bar and add abilities: a ground slam, minions when it drops below half health, a poison aura or an enrage phase. Say so in the description and Animate with AI writes them for you.
An ability can be written as skill lines in MythicMobs syntax, which RP Engine runs. You do not need MythicMobs installed.
RP Engine, our free plugin. Press Sync to send yourself the pack, then use a spawn egg or /rp spawn. Serve the pack with Distribution so every player sees it.
Yes. Turn on Spawns on its own and it takes the place of some natural spawns, with settings for the biome, time of day, light level, group size and world.
You do. Everything made on your account is yours and we retain no ownership.
Mobs are one of 21 kinds of asset Studio makes, all in one Resource Pack.